{{ po.title }}
{{ po.excerpt }}
{{ po.body }}
No house style, just a house attitude. We build games and videos across whatever look the idea calls for, and we leave the seams showing on purpose. Right now most of our hours go into Gomo-Fu. The rest goes into whatever else is on the bench.
Brands, game UI, posters, title cards. Bold shapes, honest edges, no drop-shadow apologies.
Prototypes to shipped builds. Web, desktop, whatever the idea insists on being.
Trailers, loops, music visuals. Blender until the fans scream, then a little longer.
Gomo-Fu is Gomoku, the five-in-a-row game, with a card layer laid over it. Cards drag stones out of line, seal intersections shut and burn clusters off the board.
Only placing a stone can complete a five.
A card can break your opponent's block, but it will not walk through the gap for you. That single line does all the balancing work, and we are still slightly amazed it holds.
Two Birds Workshop is a small studio that makes things. We don't chase a clean look or follow the obvious way of doing something just because it's obvious. If the rule says do it this way, we're usually more interested in what happens if you don't.
Most of what we make, we make for ourselves. Gomo-Fu is the big one right now, with a handful of smaller things running alongside it.
Build notes, dead ends, and screenshots of things that broke in an interesting way.
{{ po.excerpt }}
{{ po.body }}
We keep meaning to build this out, then a pigeon walks across the keyboard and we end up fixing a card instead. Stickers, prints and a few shirts are all half-made somewhere on a shelf.
Tell us roughly what you want. Rough is fine. Rough is preferred, honestly.
A short letter roughly monthly. Build notes, Gomo-Fu progress, one bad screenshot.